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 لعبة سحق جيوش الفضائين انها اللعبة المدمرة Advent Rising

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mohamed
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انت مدينتك اسمها اية اللى فى بلدك : المنصورة
ذكر عدد المساهمات : 228
تاريخ التسجيل : 08/03/2010
العمر : 23

مُساهمةموضوع: لعبة سحق جيوش الفضائين انها اللعبة المدمرة Advent Rising   الأربعاء مارس 10, 2010 8:22 am









ان لم العبة العبة سوف اضع مقدمة بالنكليزي (العبة تحت التنزيال)
Released earlier this year on the
Xbox, Majesco and developer GlyphX Games' Advent Rising was one of the
most tragically ambitious games to come along in a long time. In
development for a few years, Advent Rising tried to do an awful lot of
things at once, attempting to combine a cinematic gameplay experience
with an all-new sci-fi universe and some unique control and combat
mechanics. Unfortunately, it failed, thanks to a fairly uninspired
storyline, extremely irritating gameplay flaws, and a whole smorgasbord
of technical problems that completely wrecked the experience. Now on
the PC, Advent Rising has improved. The hideous frame rate problems
that plagued the Xbox version are all but gone, as are some of the
sound bugs and control issues. With that said, the new control scheme
devised for the PC feels a lot more generic in comparison with what the
Xbox version tried to accomplish, and the story and general difficulty
of the game have remained relatively untouched. It's a better game
overall, but it remains a problematic one in its own right
.
n Advent Rising, you play as Giddeon Wyeth, a
hotshot rookie space pilot who lives in a fairly typical futuristic
scenario. Giddeon gets on with his hero-pilot older brother, has a
loving fiancée, and generally lives an average life of the
future...until a mysterious alien spaceship arrives at a nearby space
station. Giddeon and his brother are naturally invited to the greeting
party, along with a human ambassador. Thankfully, these aliens are
friendly; unfortunately, they've come to warn the trio of another race,
known as the seekers, which is coming to kill every human that
breathes. Sure enough, it doesn't take long for the seekers to arrive,
and when they do, they start blowing the human civilization to
smithereens.
Any fan of even the most
boilerplate sci-fi will immediately see all of Advent Rising's
inspirations from a mile away, which is especially disappointing since
its script was purportedly cowritten by noted sci-fi author Orson Scott
Card. Thoroughly ripping off everything from Halo to Star Wars to even Titan A.E.,
Advent Rising's plot has little in the way of originality going for it,
and it doesn't help matters that the story is told fairly shoddily
along the way. Giddeon and his cohorts are rarely given much chance for
character development, and in those instances when they do get to say
something, they're given nothing of meaning to talk about, instead
spouting cheesy one-liners that even George Lucas himself would be
embarrassed to put on paper. The rest of the time, they're just running
around, trying to avoid things that are blowing up around them. In
fact, the vast majority of the cutscenes just involve a lot of
overwrought battle sequences with lots of scenery exploding all over
the place, impossible amounts of laser gunfire flying about, and no
meaningful story development whatsoever. All this sort of comes to a
rather unsatisfying conclusion, too.

In terms of gameplay, Advent Rising is a fairly
run-of-the-mill third-person shooter. You're handed plenty of
futuristic weaponry, including pistols, machine guns, laser rifles,
rocket launchers, and more. The basic shooting feels pretty good,
especially since you can both dual-wield any combination of guns and
pick up new weapons pretty much on the fly by standing over an unused
gun and pressing buttons corresponding to your left or right hands to
assign them. The Xbox version of the game had an interesting but flawed
targeting system known as "flick" targeting, where you tapped the right
control stick in either direction to switch your focus to another
enemy. Well in this version, the capability has pretty much
disappeared. Instead, you can use the mousewheel to select your closest
target and then roll the wheel to cycle between other targets. While
it's understandable that the developers would try to maintain some
level of targeting system, this one seems almost superfluous, as you
can just as easily manually aim. And often trying to cycle through
targets makes basic character control a lot more of a pain than it
needs to be, since Giddeon moves a lot more slowly when he's focused on
an enemy.

When not using guns, Giddeon can eventually learn
and then use a number of psychic powers that he gains
because...well...he just kind of does. Seriously, the setup for
Giddeon's special powers is pretty hacked together, but once he does
gain these powers, combat becomes immensely easier. You'll be able to
use everything from telekinesis to a sort of psychic push move that
knocks anything around you back on its ass. These powers can be
combined with your weapons to a certain degree, so you can, for
instance, use telekinesis to pick up a bad guy. Then you can either
toss him aside or start pumping him full of lead. Unfortunately, these
powers, at least against the majority of enemies, do really tend to
make things much too easy, as you can just fling them every which way
and leave them hanging (for what feels like forever) while you just
blast away. The one particularly cool thing the game does have to
offer, with regard to combat, is its upgrade system, which
automatically rewards you with power-ups for both your psychic powers
and guns just for using them frequently. Sadly, few of the upgrades
really feel that significant, but they're a nice touch, regardless
.


Just call them the 'Not-Covenant.'

Some of
the exceedingly annoying control issues from the Xbox version have been
fixed here, but they've been replaced by new ones. Moving around during
combat is just not nearly as intuitive a thing as it seems like it
ought to be. Before you get any of your crazy psychic powers, running
around and shooting enemies just feels clunky, partly because trying to
dodge with only your base-level dodge move is terribly ineffective, and
also because many of the more-powerful guns fire at a seriously slow
rate. But then, once you do get your psychic powers, the whole thing
becomes a breeze, even on the hardest difficulty level, thanks largely
to the lousy enemy artificial intelligence.

Your average enemy, the seeker, isn't very
smart. It's programmed to shoot at you if it sees you; it will run
around a little bit if you shoot at it; and it occasionally leaps at
you (a move you can very easily dodge). Even when you're facing a bunch
of enemies, the combination of your psychic powers and the seekers'
relative stupidity makes it a breeze to get through most every
confrontation fairly unscathed. And even in those few instances where
you're up against bigger, more-daunting foes, odds are they'll get
stuck in a piece of the
scenery, or they'll bug out in one fashion or another if you just wait around long enough.
The game runs quite smoothly, even with every
graphical setting turned all the way up. But there's more to graphics
than just a smooth frame rate. The environments are pretty bland, the
characters don't feature much in the way of varying animation, and even
when there's a lot going down onscreen, it's usually centered on
heavily scripted events, which, incidentally, won't trigger from time
to time, forcing you to start the sequence over. The art design is
boring and terribly derivative. Take the seekers, for example. They're
a conglomerate of neon-colored aliens that shoots lasers, carries big
neon-colored melee weapons, uses energy shields, growls a whole lot,
and is hell-bent on wiping out the human race. If you've played Halo,
you might be familiar with another, all-too-similar race of bad guys.
If it were just relegated to that one example, it might be forgivable,
but Advent Rising really does look like a third-person Halo. The
heads-up display is practically the same as in Halo, the game's main
vehicle type (the "Scythe") looks a whole lot like the Warthog, and the
game even uses similar fonts. Even when you get away from all the Halo
aping, the remaining components just aren't interesting. The human
characters are bizarrely designed, with legs that take up two-thirds of
their bodies. Giddeon and the rest of the main characters barely show
any emotion at all during cutscenes, and their mouth movements don't
quite come close to matching what they're saying. While you can
certainly laud the game's technical improvements, there are still a lot
of problems with the overall visual design.



Seriously. What the hell is up with this dude's legs?

One of the problems that plagued the Xbox
version was its sound design, specifically its musical score. Advent
Rising featured one of the best-produced musical scores ever put into a
game, and then it was mucked up by the whole editing process.
Thankfully, this has been alleviated somewhat. The issues where the
score would just disappear from time to time are gone. However, there
are still some rough cuts, and too many sequences where big, dramatic
choral lines will pop up while you're not doing anything particularly
exciting. The rest of the game's sound is fairly average. The voice
acting is predictably overwrought in some areas, and it's underwhelming
in others. Meanwhile, the sound effects are adequate for what science
fiction demands, but that's about it.

Undoubtedly, Advent Rising is a better game on
the PC than it was on the Xbox, but it still isn't especially good.
Though it's hard to blame anyone for aspiring to create something that
goes beyond the usual sci-fi action adventure sameness we've all grown
accustomed to, Advent Rising rarely feels like it legitimately has such
aspirations. It just seems like it thinks it's a lot more original and
interesting than it actually is, ultimately coming off as kind of
pretentious and pastiche. The game doesn't really do anything
mechanically that you haven't seen before; the story never finds a way
to grab you; it's pretty short overall; and though several of the
technical problems from the Xbox version have been corrected here, it
isn't enough to make it a compelling product. Although GlyphX and
publisher Majesco are billing Advent Rising as the first episode in a
trilogy, after playing through this game, we think it's unlikely you'll
be interested enough to care about any possible sequels. Advent Rising
is a disappointing effort on all fronts, and probably isn't worth your
time
.




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http://d.trymedia.com/dd/majesco/30m...isingSetup.exe
http://d.trymedia.com/dd/majesco/static/AR_Movies1.7z
http://d.trymedia.com/dd/majesco/static/AR_Movies2.7z


rapidshare.com Trymedia.-.Advent.Rising_CRKEXE-FFF.rar
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